Saturday, August 27, 2011

Top 5 most important aspects of your game

!±8± Top 5 most important aspects of your game

You have decided to plunge into the world of game development, a team of powerful warriors in order to address all important issues and are ready to create the best game in the next ... than WoW, Guild Wars ... (You get the point). They have violated all the brainstorming and put together some very strong concepts for action, and you're ready to go. But among all the planning, the concepts of character, dungeons and quests - what really are the mostimportant aspects of the game, which determine whether a person is enjoying themself? Read on and let me share with you what I think.

If we decide to take that plunge in the development of a new game, there are five things to consider very carefully, and should pay close attention. There's probably more of these that help or hinder you on your way and your order may be different from mine, but his is what I always keep the most important.Next week we will show that every aspect and at the end of the week, culminating in the full article. For now we'll start at the top, with the fifth issue

Number 5: Story Line

When you work your game, there's no better inspiration for the functions and activities, quests and dungeons, as your very own tailor-made and highly developed plot. Some may hesitate to this statement, saying that simple, non-weave shade if you need graphics-intensive, haveYour fingers tingling, or when you are fighting so intense that you literally ducking out of the way behind the monitor. While these things certainly help a great game and a lot of enthusiasm (in fact, are on the list too!) Run, can not compensate for the lack of action. One thing that many players crave, consciously or not, is a strong storyline that leads them to worry about the game - that attracts - and you feel as if your wildDreams can not it be possible in this environment. History can be simple and to the point, while doing so flawlessly that serves as the heart of the whole game (EVE Online: We shot fly across the room, people are out of the sky ...) as well as rich and deep (this is the complexity in the tradition and history of all EVE is so big that it took the voices of basic inventory and ships) with the tradition that forces players to write their own stories.

Not onlystoryline has helped players involved with everything you've worked and slaved over, but it helps the developers on the road. If you were smart, heady from the start dreaming of a deep history of the game setting, it is always served during the entire development. There is no evidence to what features will be a part of the game, not necessarily what to include and what it does or does not fit. An architecture professor of mine once said, when it comes toThe website analysis of architecture, we were able to learn more about what we have to build on the site simply by visiting the location, and "a vision for the building unseen, to be built." This is true in architecture, and is particularly important in the development of games and dreams of your story / game setting.

Texture can be important, but it is more important than a fantasy game setting so rich and vivid that you are trying to stay indefinitely?Well, maybe - just so long as the 3-D representation is not bogged down by hundreds of thousands of polygons or bad quad. Because art is important in the world, anyway?

Number 4: Artwork

There are many, many times artwork/3d models / characters found in your game does not create or destroy a part of things. I agree with this, that does not make or break the entire game, but works of art and professional models looking / feeling definitely help you on your way. Think of a movieRecently, in which the sets were absolutely amazing and breathtaking view - an example (though not necessarily as a "last") are the Lord of the Rings films. The entire series of films are plenty of rich and varied settings, and help the immersion factor, because you would not believe. Would the movie was "broken" by scenes less fearful? Probably not, because in the case of The Lord of the Rings, there was a lot of other amazing aspects. They have to make impressive scenesjust as the film is better, and give it that much more * * drool? Yes, definitely. The same type of effect can be seen in the gaming industry. The games, the incredible graphics (EVE Online) and others who are not (Dark Ages). If you are addicted to these games for various reasons, but you can bet that the beautiful surroundings in EVE certainly helps to inspire its player base large.

In addition, his work seriously effect the mechanicalGame. Many developers view of an extremely important aspect of their 3D models - pin count ... That is, the number of triangles (or * shudder * quad) of your game. A lot of free 3D models that can be found on the Internet are nice but are so incredibly detailed that with them on a computer, real-time environment is not wise, because usually we try and attract as many systems as possible. Console-systems have the luxury of (mainly) under the assumption that allPerformed on a level playing field. Those of us have to do, develop games exclusively for the computer does not have that luxury. Suffice it to say, it is important to find quality low-poly game content, and there are certainly enough of them, there is no excuse for pushing for you to be your game full of characters allowed in the 10,000 range poly-(many companies on line are limiting their avatars, or characters, about 2500-5000 polygons).

The lower the number of poles on 3D models, the easier yourEnvironment will run on the widest variety of computers ... in the rule. One thing that is holding this whole process of how the engine handles polygons, and to discover what the range is ideal that you want to pin point the characters and scenarios. In most cases, higher polygon character are acceptable, with a scenario (buildings, trees, etc.) is less than polyester. Another thing to consider is the engine if the engine supports the level of detail (LOD). LOD forthose who do not do is to use a system in which the engine is very low poly versions of a model, if the player is away, the model swap in and out for high quality versions, the more you get used to it. As far as I know, virtually all engine mounts are LOD, but some, such as Active Worlds no.

On the road you go with number 3: Music! Some might say (and say) that the music for an online game in the category of "work" should be recorded - while this may be true, depending on howlook at that, the music is incredibly important in a game * * apart from the 3D models and 3D characters and is given a place apart.

Number 3: Music

In many ways, the music is the heart and soul of any environment can be created in 3D - is literally the sound of the make-up events to happen, the players win battles, is to go home, etc. etc. Music is an important tool used to create the atmosphere in any environment, and without it your game feels like something is missing and the dead. In many ways, the musichelps the player to express the mood of a particular area increases and emphasizes what you have on the reader. You want sad, anxious, excited, anxious? Because listening is a major objective of our senses (sight, scent, etc.), one could argue that is equally powerful in combination, and the creation of memories. There should be one of your most important goals * for * people remember your game - is an unforgettable game is one of the tricks in it something pleasant and thatPeople will tell their friends. Listening to the music of the game and is one of the finest quality, which plays a huge role in how a field * feels *. Think about what it sounds like your favorite movie without sound and music?

This highlights another important aspect that a sub-category of music: sound effects. While music is the key that gives a sense of your surroundings and life, the sound effects are what make the place feel a tangible and realistic. If a playeris able to overturn a garbage can, and therefore feel the sound of aluminum sheet and tin of the concrete at the moment, the player has a heightened sense of interaction with the environment. You can think about life and takes the effect of the environment, if a player goes out on foot on a stone where shoes tapping on dirt or mud on foot, where the sound of course change dramatically. makes good games, it comes to mastering small (but powerful) the informationImmerse the player.

Many independent developers may shy away from placing emphasis on the music played in the game, because in some way can be difficult to find for people with limited budgets. . While music can be expensive (ok, no foolin 'It is expensive), measurement, there are some special offers for royalty-free music purchased online in many cases, these tracks are professionally done, and flexible licensing - either for independent orbusiness studies. It is not uncommon to find, for example at 5-6 tracks of indie a license for about $ 100.

GarageGames.com has some attractive offers for music and sound effects - the sound effects find that it is definitely a bargain. You can find the page contents directly from their packages.

Gamedev.net also has some great resources in terms of music in games and offers a nice list of websites that music photos and royalty free. Find out here.

At a later stageIt would be nice to include a list of some great music of their own resources. Enter for later. In the meantime, please let us know what you are music and sound effects in games that you played to think if you thought they were effective and important to your gaming experience ... And if you disagree, you can let us know, too!

Now that we have much of the meat of the game (story, art, music) are covered, we'll look a bit 'in game design and morereally define the backbone of the game - the backbone, which offers what people eventually return to your game every day. Storyline, graphics and music are the important things that really feel the game is over, and is less likely that people are in your village, so you ask yourself "What's missing?" But in the end, when it comes to developing the game, now we are entering what is truly important. This brings us to today's post ...

Number2: Game Flow

When it comes to game design in today's world there are actually three main types of flow that you can follow the game. What exactly is the game? The flow of the game, or the structure of the game is how players branch out with him and plot events, quests, missions, etc., and determines if players can make the game what they want to interact with it, or when they are stuck on a track that leads them to the dangers and excitement. Corresponding to the three types of flow areas follows: box of sand, rollercoasters, and a fusion hybrid of both. In many cases, how the people performance concerns, and how forces them to identify with the environment and progress in the game interact with the types of players you win the game.

The game "traditional" style, or rather has been used most frequently in the past that the "roller coaster". This type of play is as the name suggests - Users start the game (up on the turn) and areCarefully run through the structure, the culmination of the action ends, pitfalls, exciting twists, and ultimately the game with a storm of enthusiasm. This could also be read with the experience of a book there, where it will be a clear starting and end of things precisely the same. RPG many out there fall into this category in which objectives are defined explicitly in the game (conquer the evil demons of the sea, and save the pretty girl), and while these games are great fun, in someBecause this system is not always so good in massively multiplayer online role-playing games (MMORPG) where you can interact with dozens, hundreds, thousands of people together. This does not mean that it is not that disconnect MMO (Guild Wars comes to mind in particular), and that does not mean that the path of the MMORPG that rollercoaster is not fun to go wild (like Guild Wars). That is, have begun in recent years of people for a new generation of gamingwhere the options seem endless, and if you save the beautiful girl from the evil demons of the sea, that you go and innocent peasants ... more power to you!

Enter the "sandbox" games. In recent years he can make a big push for this sandbox, where people do what they want already. Similar to the game on a roller coaster, the name synonymous with its real life counterpart, the sandbox. The idea is that when you enter the game, if you decide to ignore the cross-overand present history (remember our beautiful girl) that you can do just that, without significant consequences. This type of game it is sometimes said to appeal mainly to hard-core gamer style, although I'm not sure to buy the full philosophy. Often I have a lot of casual players play in the sandbox together just fun to socialize with each other, mining, exploration, etc., without all the crazy time of the persecution of the most important events in history found. In many of theseTo find gaming systems, political and religious, as well as a variety of professions jobs. From what I saw, though, these games tend to be much longer intense roller coaster games, simply because the amount of time you have to pay in your character to forge their own path (and succeed in it). While some disagree with me much, I'd say EVE Online is definitely classified as a sandbox, as the majority of EVES content, gameplay and activities are created andInspired by the players themselves GTA3 will be seen by many as a sandbox game. This in itself is an important note: in boxes of sand, usually have a wealth of systems of the players to run itself, as guilds and factions - usually there is an economy fully into play by players of selling their products in person is facilitated.

Finally we have a brief period when some people discuss the possibilities of what you call a cross between a sandbox and suggestedRollercoaster games. I still have a good example of how this has happened (or someone on a business day) come, I have heard very little here and there. From what I understand, however, would be a key pair cross over story lines rather than all at once, so that users can choose what to do, and so offers ample opportunities for players branch out in their own way, as more and still allows them to return to the big story. Some may againclassified primarily as a sandbox, but I would say that if pushed to get every time there is a great sense of missions, storyline and content developer, you begin to invest more in the mountains of the roller elements. When someone noted that it is a good example of a sandbox-coaster hybrid must be running, please let me know! If you've ever read one of those "choose your own end," haunted-style books that elementary and middle schools, you'll know what a sandboxIt may seem like a roller coaster hybrid. While decisions on player (perhaps many, many possibilities!), Things are still ultimately "out" of a story around, the other players created space for content. At the end of the day, however, this is easier said than done.

Ultimately, the decision on which game you use, or "flow game" method used will be the development of the game is crucial. As history will help you easily and direction, decisions onwhether a particular function would fit in your game. Not only will help him make decisions, but as a result that will help make your game. Direction and commitment are absolutely necessary for the development of games and the decision on a flow of the game is, at least will help in the department of management;)

We dealt with some incredibly important aspects of your game environment - from the visual stimulus, and the sounds that your trip is more deeply drawn to the stories in your gameand help to inspire game mechanics, the shape of your player characters. But at the end of the day there is an aspect that bring everything home and see if your game full of eager players, or emptied ghost town.

Number 1: activities, baby!

While friends come and go in games, quests are resolved and beaten, and items will be presented later invented - at the end of the day the gaming community is no different from society as a whole, we are a one-wayGroup of people. We like the hottest items, spells, buildings, missions, love, but eventually something will stop by yesterday and, with so much enthusiasm for people to take your game has been suspended for a while '. Many games falter, because they recognize that the new content is a must, even if the content you have not already is incredible. The typical player can mean to your game in less than a month and a crunch when you're designing a game that must use a monthly releaseSubscription or the need to release players for a long time that bad news get to you. Ultimately, the solution is "What's next?" and "Why do people leave?" is to give your game with all its recesses with valuable content and do things * to *. And 'from this area, it seems that most of the dissatisfaction comes from playing games that means that not only is critical for many activities in the game when first released, but in the wake of these activities withnew things to explore, find and participate in the following months and years of life time.

Not only will the provision and planning of activities in the initial design stage of the game will be fun to play a game, but it can also help inspire other areas of your development as well. The events can inspire your story and his story can help give ideas for new activities and stories, for example. In many ways this aspect of the game is whatcontribute to the development and promotion of the community in your game, which is ultimately what ties people to specific games: the friends and the community that would be left behind when they leave.

Ideally, there are a number of events and types of activities, you can create in your game. Some of them are global style events that nearly everyone actively participates in the scene at the moment. Examples of such events would be those related to the real world holidays such as Christmas,Halloween, etc. Most often those are moments in games where, if there is something new, you lose your playing against real-life excitement in the category. Will people decide to spend your time doing things other than playing your game, if this is the case. Now, while we appreciate the time for the TGS family and all, this is bad news for you. Create global events, the adaptation of real life events that are, as the surrounding environment during this time is fun, exciting and offerThe extra bit of holiday cheer for their players. There are also events that are reproducible, as players run elections and hunting societies that give your players something to do throughout the year. Optimize these assets and make them easily accessible for players, so those things that are easy to enjoy.

There are countless events that you can include in your game, things you feel most alive - we have treated only a very small number of them here. Perhapsin a second post, we can create an article enthusiasm a bit different from you 'more in this category. We'll see! An important thing to remember, to assess whether the "activities" are your number one priority: an online game is best when it matters enough to participate with others. If the game is one that promotes social interaction, is more likely to become more silent and empty, and let's be honest - we expect people to play (and pay) an empty play online? Food forthought.


Top 5 most important aspects of your game

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Friday, August 19, 2011

Happy, Better, Faster - Three Secrets of successful long-term relationship

!±8± Happy, Better, Faster - Three Secrets of successful long-term relationship

Happiness - because we want to be in love and in a relationship. Better, because we have chosen a partner rather than another and remain loyal and faithful. The faster the incredible opportunities presented to the proper relationship of a deep, soul, the spiritual level, the realization of our objectives - faster.

Five contact points

1 Fast, financial and physical attraction. Joy and satisfaction are faster.

Mental better Attraction 2 - Compare your partner to someone else and there isbetter.

Luckily 3: Soul and emotional love attraction - a deep sense of perfection.

LET 'S START WITH MORE' QUICK:

If you slow down my life with you, my pain makes it emotionally makes my tranquilizers difficult to solve, my career is slow, delayed my plans, my vision extends for several years, I will continue for about a relationship with you?

We have seen here that the links to get what we want, are based. They are alllove and attraction, we discuss that in a minute, but the essence of human existence on the spiritual level of the heart and soul, in fact, get what we want. The more we have, in any form, the more we can help. No one wakes up takes less than - (unless it is stress).

Successful relationships, because you get what you want when you want, and you get more and faster than they were before. And yes, I heard the negative effects of orgasmsand so on, and think before you shoot the messenger. So you are planning to stay in a relationship when you look at sex faster and easier with a stranger, when you're happy with your partner. People do not work hard, or running multiple problems. The faster the king and queen of the eternal spiritual realm and relationships on the spiritual realm.

Let us not confine the conversation to sex. Even if we could do it easily. Add social objectives can add richness and sportsRoles friendship, career ambitions and humanitarian missions. Do you think we tend toward or away from things, to slow down? We tend away - is the soul of mankind to strive for improvement, a better world, a better life, better wear resistance - which often means more simplicity, more technology, more refined methods. It never means more problems, more problems and certainly no more waiting time. NEVER.

Faster recovery of emotional arousal,faster processing of your goals (including financial), and rapid procedure for sexual pleasure and more of your personal ambitions in a shorter time is reached. Link this to your relationship and you have magnetism. Looking for a separate, and you can start your libido and communication, love, forgiveness grow.

I'm sure you can list thousands of situations they have observed, where the desire for a better relationship, one or both partners in fact slow down theirPartners ambitions in work or sports or entertainment, or even philanthropic ambitions, and as such has killed the report. A lady of the partnership is a guy who is an aspiring musician with a great paying full-time job at his lifestyle. He bought his romantic life and inspiration, the value added to its ambition to make a great musician, but he was so emotionally self-absorbed, his mind and heart, we are constantly distracted by their emotional turmoil of their children (child marriage) , her ex, his life, his, Health, despite the love he had for this guy, as he was doing his mission to protect the soul of music. This is the nature, the protection of their own.

The second step to successful relationships - BEST

The comparison is nature. Compares the nature, just like you. The moment you compare your partner of another person and think that the other person would be a better partner than with you, you are miserable. And this is the end.

The comparison is important, but the result is notspecified. It's you. If you are generous, positive, friendly and grateful for your partner every other person within sight, touch, smell, thought, sound, must be subordinated to taste it. That's it, your partner is better than all other options. and many have even a single.

Compromised by other means would be better, and that is the devaluation of the relationship kill libido, personally rejects closed heart, headbanging mood of a personcan lead to another person. You are the second choice, and are ready to suffer. This is a compromise and is the first nail in the coffin of happiness.

Has this relationship are perceived as much better than anything else. If it is perceived as better than this single report, then impairment of the person you are with them and unknowingly violate. If you think a compromise is in order, then just wait and see how these ideas eventually sabotage yourReport.

Are perceived in this report should be the best place for you. No second or third. He achieved this status because they choose to think about these things, and if you choose not to, then the end is near, after all.

The improvement is the spirit behind the report, and if this relationship is not the best value, then it will not last, if you change your mind.

If you do not get this then it is something really wrong. People come to a relationshipI better. They do not know a relationship to come to support what they already have. What they had before or outside of this relationship or should not have this relationship must be reinforced by this report. BEST is the magnetism, and no one is to deceive or defeat BETTER.

The third step - HAPPY

We all know that "make someone happy" is impossible. An unhappy person is unhappy and has no relationship to the earth to change, right? We are on the same page? Most peoplethink that a relationship will make them happy, but this is a week, a month or a year at the tips. Unhappy people are unhappy and out of a relationship. Oh, and incidentally, do not be unhappy people happy because of the relationship. The fact is that some people do not know how unhappy they are until they are in a relationship that can be obtained by cutting their way out.

So, here's the real problem for a long-term success in relation to happiness.

You must be happy .. Yeah baby, you're there. NotYour partner, not your report, which has nothing to do with it. You must be happy and the most important thing you have to be happy, nothing.

Now, you might be confused, here is some more information about this topic. Happy because you've got to have, or had a physical and understandable, can label PLEASURE. The enjoyment of the physical nature may come and go as we all know. So, it's really stupid to be labeled with the derivation of pleasure HAPPY. When pleasurecomes and goes, then our joy. We are like a donkey chasing a carrot on a stick or a cat chasing its tail. This is a unique model for the relationship burnout.

Happy people are happy. You're welcome.

Report means happy so happy in life means HAPPY CAR. A person unhappy with a happy relationship can be drawn, but in the end, that misery infected, that the internal dialogue of emotional relationship, and this is the end of Romanticism.

People will like youon them. If you value your partner, it is estimated (better) and see that help you live your destination faster you have the first part of the successful relationship. But the third element, happily, has nothing to do with your partner or your relationship.

Felice is up to you, and it is without doubt the biggest challenge.

Some people think that the happy person, will want to be with us. This is not right. If we are luckybefore meeting someone, then everything that make them happy, is contagious. But if we are not happy, and try to make others happy, making happy is the hope that they return the favor. This fails.

The narcissist, what we can do is change them to make others happy. The most unselfish we can do is to change us to be happy, because happiness is contagious and it does not take as much as we care to serve the world - our happinessprovides good comes from it.

This is ironic, because rather than changing your partner, try to make you happy, you can swing by and choose to make them happy without the things. In other words, happy for no reason.

If you say to yourself, I'm happy today because ..... a, b, c, d, then just have the opportunity to misfortune without ..... a, b, c, d sink created.

Your happiness - whatever happens, it leads to better relationships and all the greatspiritual literature on the emotions you show, if someone is actually what you get back, so if you're happy, really happy - anything - then this is the best way to create their fortunes. SUPPORTING attraction - five points of contact

If we have someone who you meet and mingle in a relationship there are certain people do not realize it, and how this reduction, we lose the original attraction. Then failed relationships.

Here we list for you the original attractions,come from five points of contact of the report. Each point of contact can lead to attraction, but all have influence. For example, we may be having an affair with one of the five key points of contact, then all the other four non-important. Control the intensity until you get a point to live without the other. But over time is that a life without, almost impossible.

Watch the video here

1 One point of contact: animals and physical attraction. We have fiveSense and Sensibility has to accept or reject criteria. This is an individual thing, what a person to refuse a sensory level to another can be accepted. The animal or physical attraction between two people can contribute to that report, and as long as quality control in this area remains a strong sense of magnetism between two people.

Animal Attraction Odor: body odor, perfume, hair, shave, sox, breath - the smell is not given much crediton his attraction, but is powerful in causing rejection. The sense of smell is to disable the trigger first and most powerful sub-conscious, animal attraction. I also have a lady with breathing like a bum ass dated, was an incredible woman, but I did not feel attracted to her feet.

Animal attraction of Vista: We have the eyes of the mind, a number of criteria that are attracted or repelled by another person to do. Sometimes we are what we see to get dressed, and then change, and welose. Once I lost interest in the physical with a woman I did when she shaved her head was aware of. It seems trivial, but .... is an individual thing.

Animal Attraction of taste: Even if we think our taste buds at the tip of our tongue, but also to extend our taste in clothes, furniture, cars, aircraft seats, luggage, shoes and much more. This is a great need for a certain degree of diversity with harmony in taste. In other words, if the decisions of a person areDefense, then we can say that can not be interesting for us.

Animal attraction of Touch: When some people on your hand it feels great to go down my spine tingle when you touch the other, he feels attacked and cold. The power of touch in the animal attraction is very important. A lady that I could sweat so much for the hands is to take a bath in it, has always been moist to touch her, and although it was a beautiful soul, really could not hold on animal attractionthem.

Animal Attraction of Sound: Did you hear the sound of a groan winged whiny voice - sometimes these items go from one country or another, and this can be very repulsive at animal attraction. The sounds of attraction and procedures as they are or move things for the home, and closing a door car is a sound associated with attraction. Of course the music is evident. It 'important to feel in tune with the sounds of another personmakes. Rarely is this attraction to flatulence and belching sound.

2 Two point of contact - a mental attraction

The mental level of attraction between two people is an essential part of the report, because it underlines, romance, authenticity, attitude and respect. Mental level of the relationship is by comparison. We will always be compared with which we are in relationship with others. If we want to maintain a healthy relationship, the comparison should always include aNEGATIVE. In other words, our partner is better to have someone who constantly compare. Some people are afraid of this confrontation, but it is subconscious, and every time we allow this positive comparison, in other words, our perception is that the person you see, sees, feels, smells, looks and fall in the contribution of our lives best as our partners, our focus went to our partners at the mental level, and all that remains for us in this sense, it is againphysical level of attractiveness.

All questions will be launched by the loss of animals or MENTAL attraction.

Three 3 point of contact - Attraction for Money

Even if a couple can meet very different wealth, is to spend the money that needs a harmony, the attraction caused. These themes will be some harmony, and this is caused by ambition. A person with great ambitions, wealth, and another to build without ambition, ambition or a smallbuild wealth is struggling to sustain a relationship at this level. A client meets with a partner and they were incredible claim compatibility. However, a person is lucky if their net worth has reached $ 1 million, which was his dream, another dream of $ 20,000,000, and thus their spending patterns have been radically in conflict. Once I started a relationship with my partner and we built a successful business, but was pleased with what I thought was justBeginning of a great opportunity, and we lost the inspiration to work together and they do, the part was our original attraction faded, our attraction.

4 Contact Point Four - attraction and love by the emotions

Many people are very committed to this level of attraction in relationships, and as such is the most common cause for the attraction and the loss of attraction. It 'amazingly easy to understand why there are so many problems. First, there are people who attractedEmotion against us, we want you to feel like. If, for example, if you hit us, we want to hear amazing. If you care for us, we are attracted to, because we feel should be fed. But there is a problem. The feeling we have toward others is the emotion they have against us, and a person would want to have bestowed upon them the impression is, of course, very hard on himself, or if the care and individual needs are obviously not very carefully theemotional appeal that soon - very soon - launches - why people treat us with the same emotion that we treat them, and treat people with the same emotions that we allow ourselves. There is a huge amount of work that people are investing in this industry just tries to change the other, or even handle the elections "religious" right emotions to each other when we just kept in "reserve the other treatment they want to be treated. "In short, emotions are energy and the synthesis of all the emotionsLove.

5 Contact Point Five - Attraction SOUL

From an early age we are creating the prince or princess, we hope to accomplish in our lives. Whenever you hit, if "the greatest love I've ever experienced," we come across another piece of the puzzle called soul mate. And 'cumulative meet someone, find the image 20% of our soul mate, break, to meet the next love of my life - and now there are 30%. How long does it take to meet, join, go to the discovery of the missing parts of incomplete and varies between a couple of weeksand for some, a life. I know couples who together have 40 years, but the reason she lived was that they have learned to compromise. Quest For The Soul Mate is natural. The interesting thing SOUL MATE level of connection with another person, that there is no rational basis in each of the last four levels and found no time. I have my first wife when I was 19 and knew within seconds that they are "THE ONE" has been - it's actually about 50% of my princess was soul mate, and Iknew that after 6 weeks. Thirteen years later we divorced.

There are a few final comments:

If a layer begins to crumble, is the solution falls to the level immediately below. If the connection Soul begins to fade, drop by drop, the emotions and feelings when love begins to decline, unable to benefit if the money to fall Attraction and Ambition, can not compare when comparing the psychological mind begins to fail to start, the body if it starts to leave and not physical, RUN.


Happy, Better, Faster - Three Secrets of successful long-term relationship

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Saturday, August 13, 2011

Lessons From the sales success of The Apprentice and Britain 2007 - For Hard or soft Sell Sell

!±8± Lessons From the sales success of The Apprentice and Britain 2007 - For Hard or soft Sell Sell

'The Apprentice' reality show is described by the head of Sir Alan Sugar as' a job interview from hell. "With the fifth episode, five of the sixteen candidates had been fired.

Sir Alan described his ideal apprentice as "someone who is crafty drop dead." The word "intelligent" offers practical, stubborn wisdom and common sense. In a sense it is the opposite of "art".

Five in a row, Sir Alan wanted to see if students in the world of art could sell soft sellMarket. The Christies have known. This works sell for hundreds of thousands of pounds.

For Sir Alan, selling art is just a business like any other, but admits that there is a particular type of sale requirements:

"You can talk to someone in taste a piece of art, but you have to do is to smell when someone is on the hook."

Tre Azam has not affected the modern art:

"Do you have any art at Christie? I was wrong. It 'was a plain white canvas with a celloon the one hand and a lamp on the opposite side, and was sold for 300 great if you could buy all three separately for about £ 60! "

The two teams of apprentices have Eclipse and Stealth, an exhibition in his gallery for the evening meeting would be to sell the work of two photographers that they themselves have chosen.

The photographers were able to decide which teams with it, if the photographer was chosen by the same team.

Kristina was the projectManager for the stealth team. He admitted no knowledge of photography, but he knew how to manage the sales team.

Natalie was a project for Eclipse. She is a mother with a degree in economics, but no experience in art. She wanted to delegate, delegate, but so much that his role has been weakened as a leader.

His team went to a fashion photographer, Elizabeth Hoff, who had made a series of recordings with lips and teeth. In a photo, some teeth 'on a dice. In otherRazor blade was placed between the upper and lower teeth. Paul, in secret, the images described as "eye candy".

Katie has been accused of charming Natalie Elizabeth, when both teams wanted to sell their photographs. Katie was full of enthusiasm and respect:

"We are excited about this work as a team, we must be there to fully support the artists who want to work with us, you will be able to bring us into your world and just let us know how it happened, .., whereComing from you, how did you come to this show (the images )..."

Elizabeth Hoff explains why the lips were the focus of his photographs:

"For me, the lips are the type of communications center, but also sensual and sexual and are fascinating."

Car salesman, Adam wanted the numbers are not the story:

"How many have you sold so far?"

"I have not sold one of these. This is the first time I have been offered for sale."

"Howwould be for each? "

"Nine fifty children."

"Nine pounds fifty?"

"Nine hundred and fifty!"

Everyone laughed, even Adam, who said "Just checking!"

Katie was shocked: "Adam was gone, we were on their learning, their passion, their integrity as an artist and really want the respect and value, he was asked what is sold and how many you can sell ... This is not a car lot! "

Adam asked the team: "WePeople in this space of time or can not afford? "

Katie said: "If you tell a story and make it sexy and passionate, and his creative ... You have a great lady there who has a fascinating history."

"You have money in the bank, but they buy," said Adam. "Well, we have to get the right people."

Margaret, Sir Alan aide, "was Adams point:

"Adam is a man of business rather austere, but it is to ask questionsabout the price and sold them all, and so on. Someone needs to ask. "

Adam felt his team had talked too much about the art and concepts and not enough on the following questions:

"Who will buy it and why buy it? Where are we going to do it? For me, it would have been factors involved in each proposed activity."

10 Kristina Grimes to watch his team, Stealth had split in two. Commercial training helped you in your home a possible sourcethe buyer.

"If you see one of your appointments, you can ask for a list of contacts."

Kristina, Naomi, and Jadin visited Tim Flack, an award-winning photographer horse. Kristina, in part, explains her approach:

"The first thought that this is very creative and you have your mind in a state of mind, things that I am asked to interpret so wishy washy and not good."

True to their philosophy was, Kristina approach to Tim as a businessman:

"IYour prices and to ask what are they going? "

He discovered that he had a client list of 100 and asked for a commitment to their team. Tim thought this was unfair, but was thrilled by his interest in his work.

He later chose his team and gave his reason, the assistant to Sir Alan. He was impressed with the team leader. Kristina looked like the cat that got the cream.

The other half of her team of Paul, Tre and Ghazal Asif visited Nigel Grimmer in Brixton, which showed them his road killFamily Album portfolio. The photo of mother disguised Nigel lying by the roadside not impress Three! Nigel was also impressed by his visitor. "I felt a little 'bruised by the whole"

At noon, Natalie seemed more worried about what food should be served at their exposure, you should choose as a photographer.

The whole team has visited Linda Lieberman, whose photos in fish, shellfish and human flesh. Katie was his usual charming:

"What iswhat? What really was the inspiration? Who are you? "

"Work is really the story of the sea and the life in me."

Simon, tactfully as possible, asking if I mind if you eat fish bought at work.

"No, I would want in an outdoor cafe, perhaps. I feel that would be lost."

Lohit was a picture of where the lobster claw pinching her nipples were shocked. Natalie showed her sense of humor:

"You know how people have coffee in a fixTomorrow, well, I have a lobster pinch my nipples! I wake up! "

15.00 pm The teams had to decide which photographers make more money in the galleries tomorrow, and the photographer to go with their first choice.

Both teams wanted Elizabeth Hoff and Tim Flack horses mouth. Tim liked the Stealth line, but Eclipse Elizabeth preferred.

The teams now had to choose another artist.

Kristina has chosen to fish Linda Lieberman and photographs of the flesh, but Paul andThree was not hit. Three was not sure I agree with Darwin that we came from fish. "I would certainly not you!"

Natalie has convened a meeting at home to tell his team to avoid the hard sell. Adam warned that people can come and go just to look, without having to purchase and that the other team would have sold like crazy.

Katie decided that Adam would be too heavy foot. "We have to have dancing shoes and we have to dance with them."

Natalie agrees: "I'm with Katiethat is what art is something that can not go in for heavy selling. "Adam protested that they were all the things in the wrong direction.

Katie furious: "Adam, as always, is a complete disaster, it needs to be much of a sale of cars, and do not run anywhere near the arena art .... Honestly, if Adam could just go back to the car lot of selling and moving on. would be over, my day has to be perfect! "

Charged on day of sale Kristina Paul, mention the names of photographers on their customer lists. The teams hadto hang their pictures to 18:00 clock and get customers through the doors.

But Elizabeth Hoff is not a list of customers of Eclipse had delivered. Without cable, Natalie Simon and Katie sent into town to one that looked as if spending money for the tickets offered.

Back to the Gallery, Natalie had given Adam see a list of art associations in the Yellow Pages, while Lohit and more work "art" hanging pictures. To be honest, we learned later thatmake a few calls himself.

Natalie decided that Adam was the weakest link right now, but he seemed to be to do the job, which could lead some money.

Vanessa Warren, with photos of Colombia and Mexico, was the second choice of Natalie, and their actual work was given to Adam, to be sold.

Kristina Three relegated to the basement, in order to sell the fish from Linda Lieberman and pictures of meat. So it was that the delivery of the two principles of Richard of York, to be "cured" inTower of London.

Three were a moral issue with the fact that the naked body as a background for the fish and lobster, etc. He turned some of the sensory images were used for the wall!

Elizabeth Hoff came in and did not like the labels on their work or holes in the wall or the fact that the wine has been poured. Katie and some of the team rushed to her and then do what her husband said.

Mr. and Mrs. Hoff advised the team to make way for buyers andsoft sell. Natalie and Katie are already in line with this approach.

The exhibitions were opened at 6 clock

Bottom of the gallery had some surreptitious photos of Linda's three complaints and was his personal interpretation of their meaning. Some laughed, others lapped. Eventually, he sold several photos.

Katie has sold nothing. He later admitted that she might be too soft:

"I do not know how to make it harder, and I fear that if you make it hard for youpeople off, is still a learning process. "

Paul and Christine moved into buyers by selling more aggressively. Your team went with calculator in hand, encouraging people to buy.

Adam, the much-maligned car salesman, got the first sale for his team, Eclipse.

Margaret said: "Some of them talk too long, some individuals who do not intend to buy, in a way to sell art is like selling a car, if someone does not have to buy ..go ahead. "

Simon finally sold a photo of Elizabeth Hoff increasingly intrusive.

Eclipse sold-four photographs and a profit of € 1599

Stealth, led by Kristina sold, fourteen photographs and made £ 4702 profit. Hard Sell had won!

Stealth were pampered with an evening at a health retreat center rewarded.

Back in the boardroom, it was not so pleasant for Eclipse.

Sir Alan was not in sight of Elizabeth Katie Hoff, the mentionPhotographer:

"Katie, I said that 'I am an artist-mode'. They wanted the crowd went for art. Murderess You forgot the point of selling things. This Elizabeth from you. I felt they were in awe of her" .

"I was in awe of her."

"You have been dominated by it," said Margaret.

"I do not think we are governed by it."

Sir Alan said: "We have a list of people called?"

Natalie replied: "No, she does not have wantedthem. "

"Why not?"

"Personal reasons"

Margaret: "He was completely under control."

Sir Alan:. "I do not know why all rave about your prices are Elizabeth working with all due respect to the lady and her man - 950 pounds to 1950 pounds - that do not ring bells with you ***?

"Presented with six artists a good business man said:" I have no idea of ​​photography *** We know so much about photography as we do on the moon flight *** So what we are ..to do is secure our bets. I am not an artist has a show to get - is to prove Got One *** - LIPS "

"I would like to go into a gallery and I saw a whole range of products and a range of prices, then you put a good bet. It is not a place a good bet here.

"You're betting that some madman who came and said he found" I LOVE THE LIPS! Them! I'll have an entire wall of the lips! Buy it!. Half of yourPotential minutes was immediately selected, the women never thought they could take over and lead the game ***. "

Natalie, Adam and Lohit selected to face the firing line with her. Adam blamed too negative and fail to Lohit is presentable to create labels.

In the end, Sir Alan has made his decision:

"Natalie, I have the feeling that you are out of your depth. With regret, you're fired."

Natalie burning well: "I come with my apprenticeHead high. If you go there, you can not take it personally. The feedback and how you should not be taken as a criticism. "

Able to use their MBA to help her business to open Wine Bar Bistro in their local high street. And 'then there is art on the walls - just mirrors!

What business and success, we can learn from this episode?

Hard Sell is the way to go if you only sell in a night

Not so "seduced by the art world, that you forget the artto sell. "

Do not be mastered by anyone. Choose your style of selling.

Tell your customers to see if the sale is for one night.

If a customer does not buy is to move to another.

Offer customers a range of different products at different prices.

A list of potential customers is worth its weight in gold

Try not to a product that you disapprove of the sale.

Nothing matters of the economy, as the results. They sold or did not.Almost is not good enough.

Provide feedback as criticism and get on with your life.


Lessons From the sales success of The Apprentice and Britain 2007 - For Hard or soft Sell Sell

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Sunday, August 7, 2011

What colors should you use when designing your e-commerce site?

!±8± What colors should you use when designing your e-commerce site?

Have your product and you are ready to tell the world about it. We can not wait to get your site up and running again. All you have to do is throw strikes with a model of free and sit back and watch the hordes of the path to your door. Or ...?

Obviously, the idea that just because you have to sell something that people flock is a bit 'optimistic, but the good news is that in today's digital economy, there is ample opportunity for you that employeesMessage to the people who need to hear. But in this article, I'd like to focus on one aspect of the design of your website that you neglected at this stage, and that's what the colors used.

The effect of color on human behavior is unknown. There is a reason why fast food restaurants tend to have the colors red and yellow. Similar to these colors also have positive connotations for many of us, in nature, these colors are used as warning signals. Red and yellow is notthe temptation to relax and linger over our meal, we encourage them to eat and get us out of there as quickly as possible in order to make room for the next group of customers looking for a place to sit.

Lawyers, financial institutions and other professional firms often use the colors dark blue, brown and Forest Green in their costumes. These are the colors that we associate with the tradition, so that the feeling that these institutions are competent and reliable. Blue is also used by pharmaceutical companiesbecause it instills a sense of security.

So if you are your company's logo and packaging design of the product, probably because to decide what colors you're unsure, best represent what we are all about. Similarly, the colors you choose in designing your website, some carefully studied.

Here are some questions, it's worth thinking about, from a few general points before the teeth in the all-important question of color.

Organization

Try thisAbout as simple as possible. Take pen and paper and decide, on a small number of main categories of information that appears on your homepage. Under each category, list of your sub-categories, and each of them, no further subcategories. This is your structure. Be ruthless attack. Less is more. By all means offer your readers a simple way to get the pages they need, but to prevent further bells and whistles throughout the store.

Creating a large sitecertainly an art and a science. If you are serious about your e-commerce venture, you're probably going to want a good designer to build your site for you. When searching around for examples of work that you enjoy, remember that simplicity is the key.

Disposal

Do not "mess" of the page too. On the printed page so that the text area to "breathe" with the space around him a good strategy. It gives a feeling of simplicity and order, and not overwhelm the eye. ThisMore important is the web.

Reading text on our computer screens, a burden on our eyes. Helping your readers to break the text into short sections, ideally about five lines. Enter line spacing between paragraphs. So it is much more likely to keep the reader's attention.

Legibility

How many people will buy the product, if not able to read the blurb on your site? Questions you should consider:
Font size - somewhere between 9and 12-point text, depending on the character that is comfortable for the body. Font-style - if you come from a background in print, we can assume that the serif fonts like Times New Roman are easier to read. Online is the opposite, in the broadest sense, is true. Sans serif fonts such as Arial tend to show better online than serif fonts, with "tails". Studies have shown that in size and less than 10, much better read than Verdana, Arial. Serif fonts are good for headlines and small piecesText Upper or lower case - with capitals only makes your text look terrible Shouty or as an aggressive sales pitch. Exclusive use of upper or lower case for large blocks of writing, you can read the text much more difficult.

Text and background color

Have you ever tried to read a page with small white print of a pastel background on a screen? Nearly impossible, right? Studies show that the connection easier to read text on a darklighter background. However, there are other factors that come into play.

A study conducted by Jean-Eric Pelet Panagiota Papadopoulou, and found that people are "changed in response to a site where three factors were manipulated to change the color associated with: the hue, saturation and brightness of the colors used.

Many people know that the best readability of text on the computer screen you get when you use characters blacks on white background. Shows, however, existing research suggests that this combinationthat provides maximum contrast and therefore logical, readable seems to be really the best choice if your goal is purely to provide information.

However, if a decision is made for the aesthetic comes into play. This study has shown that the use of color, with a high contrast (ie, in a dark colored text on a light background) had a positive impact on people buying decisions.

It seems that the wise use of color has led people toappreciate the aesthetic quality of a website, and buy a significant impact on its stated intentions were. In other words, it is worth investing time and money in a good design, because they will pay. The study, but rather at hand, since only a small number of combinations tested were limited in color, has also taken a fairly significant impact on the will of the people 'to buy, where shades of blue were used.

It 'also important to remember, the way in which different culturesPerceive colors when you know that the user of the site is of a different culture from their own. There is a wealth of information on the Web that allow you to stay away from colors that have negative associations in your target culture.

Pelet Papadopoulou and research, they also have the effect of varying the brightness and color saturation. They found that customers are able to remember more information about products, if used, the colors were somewhat 'muted and not verybright colors. If you surf these sites said they were more likely to buy products.

It is worth noting that these people feel "stuck" when the colors used were complaining too bright. They explained that the web sites, the "convenience" to serve both the pleasure and comfort have been generated in the psychological sense by visiting the website. You also have the feeling that the sites that are difficult to read than acted unprofessionally and that probably will not buy fromthese sites.

Accessibility

Have you considered that affects up to 10% of men of color blindness. This is your site to include people buy from you? What about people with visual impairment, deaf and other disabled people? Fortunately, there are guidelines to help ensure the W3C, that your site is accessible, is published under http://www.w3.org/WAI/intro/accessibility.php. Web Consortium W3C, or World Wide is an international community dedicated tothe development of Web standards. And 'led by Web inventor Tim Berners-Lee and Jeffrey Jaffe CEO.

It 'a great online tool to verify that the colors you have on your site compatible with W3C guidelines for accessibility: www.checkmycolours.com. I took this points to a brilliant article on Mashable Website: fresh 17 Web Tools for working with colors. Mashable is a news site in the social and digital media, technology and web culture, so if you are interested in maintaining the innovations arethese areas, subscribe to free newsletter!

Finally

These are just a few words of introduction to a vast territory. Web designers and online professionals spend years intensely studying these things, and is a world in which things are changing rapidly. But at least something, if you avoid your web site in lowercase white 8-point font on a blue background with a child leaves 12 news tickers, flashing lights everywhere and a dancing Jesus, you're on your wayE-commerce success.


What colors should you use when designing your e-commerce site?

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